INDEST: Indicador de composición estética
| Funding entity | Axencia Galega de Innovación |
| Main researches | Juan Jesús Romero Cardalda |
| Type | Proyecto Programas Autonomicos |
| Dates | From 01/01/2019 to 31/12/2020 |
| Department | Computer Science and Information Technologies |
| Knowledgment area | Computational Science and Artificial Intelligence |
| Research | Research group Creative Technologies and Artificial Intelligence |
| Research lines | No data available from Curriculum Management System at UDC. (SUXI). |
| Contacto | UDC directory |
| Orcid id0000-0002-5774-927X ResearcherIDAAB-8439-2022 Scopus57220210888 | |
This section shows the teaching given in degrees, masters and other officers studies in last 6 years.
| Subject and involved studies | Type | Distance hours | Total hours |
|---|---|---|---|
| Final Year Dissertation | Compulsory | 0 | 2 |
| Master's Dissertation | Compulsory | 0 | 1 |
| Object-Oriented Programming | Compulsory | 0 | 1 |
| Programming Basics | Core | 0 | 75 |
| Video Game Programming | Compulsory | 0 | 75 |
| Video Game Programming | Optional | 0 | 42 |
| Subject and involved studies | Type | Distance hours | Total hours |
|---|---|---|---|
|
Final Year Dissertation
Degree in Audiovisual Communication
|
Compulsory | 0 | 0.5 |
|
Final Year Dissertation
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 1.5 |
|
Master's Dissertation
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 1 |
|
Object-Oriented Programming
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 1 |
|
Programming Basics
Degree in Digital Creation, Animation and Video Games
|
Core | 0 | 101 |
|
Video Game Programming
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 76 |
|
Video Game Programming
Master´s Degree in Designs, Development and Marketing of Videogames
|
Optional | 0 | 42 |
|
Video Game Project
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 25.2 |
| Subject and involved studies | Type | Distance hours | Total hours |
|---|---|---|---|
|
Object-Oriented Programming
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 26 |
|
Programming Basics
Degree in Digital Creation, Animation and Video Games
|
Core | 0 | 101 |
|
Video Game Programming
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 76 |
|
Video Game Programming
Master´s Degree in Designs, Development and Marketing of Videogames
|
Optional | 0 | 40 |
| Subject and involved studies | Type | Distance hours | Total hours |
|---|---|---|---|
|
Object-Oriented Programming
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 26 |
|
Programming Basics
Degree in Digital Creation, Animation and Video Games
|
Core | 0 | 54 |
|
Video Game Programming
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 50 |
Defined tutoring by teacher for 2025/2026 academic course.
| Quarter | Day | Site |
|---|---|---|
| 1st quarter |
Friday
11:00 a 13:00 |
Sala de Xuntas o Teams (cita previa por mail) |
| 2nd quarter |
Friday
10:00 a 13:00 |
Sala de Xuntas o Teams (cita previa por mail) |
| 2nd chance |
Friday
11:00 a 13:00 |
Sala de Xuntas o Teams (cita previa por mail) |
No available EOG works or final master thesis directed by current teacher since 2013 year.
Select merit type and year to query research merits.
INDEST: Indicador de composición estética
| Funding entity | Axencia Galega de Innovación |
| Main researches | Juan Jesús Romero Cardalda |
| Type | Proyecto Programas Autonomicos |
| Dates | From 01/01/2019 to 31/12/2020 |
OBESIDAD Y DIABETES: FACTORES DE RIESGO Y NUEVOS BIOMARCADORES PATOGÉNICOS Y PREDICTIVOS (IBEROBDIA)
| Funding entity | CYTED |
| Main researches | Alberto Cepeda Saez |
| Type | Proyecto Internacional |
| Dates | From 01/01/2018 to 31/12/2020 |
Towards Robust Evaluation of Aesthetic and Photographic Quality Metrics: Insights from a Comprehensive Dataset
| Authors | Iria Santos, Miguel A. Casal, Joao Correia, Álvaro Torrente-Patiño, Penousal Machado, Juan Romero |
| Journal | COMPLEXITY Vol. 2024 |
| DOI | https://doi.org/10.1155/2024/8223586 |
Image sequence sorting algorithm for commercial tasks
| Authors | Guillaume Grelier, Miguel A. Casal, Álvaro Torrente-Patiño, Juan Romero |
| Journal | Frontiers in artificial intelligence Vol. 7 |
| DOI | https://doi.org/10.3389/frai.2024.1382566 |
Validation of an Aesthetic Assessment System for Commercial Tasks
| Authors | Nereida Rodriguez-Fernandez, Sara Alvarez-Gonzalez, Iria Santos, Álvaro Torrente-Patiño, Adrian Carballal Mato, Juan Jesús Romero Cardalda |
| Journal | Entropy Vol. 24 Num. 1 (pages 103 to 103) |
Flow Space and the Complexity of Urban Spatial Network State of the Art on Artificial Intelligence in Land-Use Simulation
| Authors | Luz Castro Pena, Penousal Machado, Iria Santos, Nereida Rodriguez-Fernandez, Álvaro Torrente-Patiño, Adrian Carballal Mato |
| Journal | COMPLEXITY |
| DOI | https://doi.org/10.1155/2022/2291508 |
Artificial Neural Networks and Deep Learning in the Visual Arts: a review
| Authors | Iria Santos, Luz Castro Pena, Nereida Rodriguez-Fernandez, Álvaro Torrente-Patiño, Adrian Carballal Mato |
| Journal | NEURAL COMPUTING & APPLICATIONS (pages 1 to 37) |
| DOI | https://doi.org/10.1007/s00521-020-05565-4 |
Monument
| Authors | Iria Santos, Álvaro Torrente-Patiño |
| Journal | H2D Revista de Humanidades Digitais |
Gamificación en educación: Estado del arte
| Authors | Iria Santos, Álvaro Torrente-Patiño |
| Journal | H2D Revista de Humanidades Digitais |
| DOI | https://doi.org/10.21814/h2d.2163 |
Digital Image Quality Prediction System
| Authors | Nereida Rodriguez-Fernandez, Iria Santos, Álvaro Torrente-Patiño, Adrian Carballal Mato |
| Journal | Proceedings |
A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle. IF 2.494 Q2
| Authors | Juan Jesús Romero Cardalda, Antonino Santos Del Riego, Adrian Carballal Mato, Nereida Rodriguez-Fernandez, Iria Santos, Álvaro Torrente-Patiño, Corunet, Fernando Penousal Machado |
| Journal | Entropy Vol. 22 Num. 12 (pages 1362 to 1362) |
| DOI | https://doi.org/10.3390/e22121362 |
Herramientas para la creación de contenido multimedia. Uso del motor de videojuegos Godot Engine
| Authors | Nereida Rodriguez-Fernandez. Álvaro Torrente-Patiño. Iria Santos. Juan Romero. Adrian Carballal Mato |
| Book |
Aprendizaje en aulas universitarias. Proyectos y casos desde las Ciencias Sociales Publishing: Tirant lo Blanch. ISBN: 9788411835251 |
| Pages | From 333 to 349 |
Análisis del uso de redes sociales como recurso docente
| Authors | Iria Santos. Álvaro Torrente-Patiño. Nereida Rodriguez-Fernandez. Juan Romero |
| Book |
Innovación docente en los estudios universitarios en comunicación Publishing: Tirant lo Blanch. ISBN: 9788419825261 |
| Pages | From 181 to 206 |
Digital Image Quality Prediction System
III XoveTIC 2020
International
| Authors | Nereida Rodriguez-Fernandez, Iria Santos, Álvaro Torrente-Patiño, Adrian Carballal Mato |
| Organization | Centro de Investigación en Tecnoloxías da Información e as Comunicacións (CITIC) |
| Place | Coruña, A (España) |
Dataset for Aesthetics Value Automatic Prediction
XoveTIC 2019
International
| Authors | Nereida Rodriguez-Fernandez, Iria Santos, Álvaro Torrente-Patiño |
| Organization | Centro de Investigación en Tecnoloxías da Información e as Comunicacións (CITIC) |
| Place | Coruña, A (España) |
Academic or management positions held by teacher.