Generación Procedural de Escenarios Aumentados con Anotación de Datos Automática
| Funding entity | Ministerio de Ciencia e Innovación |
| Main researches | José Antonio Iglesias Gutián |
| Type | Proyecto Programas Nacionales |
| Dates | From 01/09/2021 to 31/08/2024 |
| Department | Civil Engineering |
| Knowledgment area | Cartographic Engineering, Geodesics and Photogrammetry |
| Research | Research group Computer Graphics & Visual Computing |
| Research lines | Computer Vision: Image Generation, Detection. Computer Graphics: Scientific Visualization, Point-based Rendering, Neural Rendering. High Performance Computing: CFD Simulation, GPGPU. |
| Keywords | render, GPGPU, in-situ/online analysis, artificial intelligence, computer vision, fluid simulation, object detection, semantic segmentation, automatic production |
| Contacto | UDC directory |
| Orcid id0000-0002-6042-3588 ResearcherIDKYQ-6258-2024 Scopus57193988059 | |
This section shows the teaching given in degrees, masters and other officers studies in last 6 years.
| Subject and involved studies | Type | Distance hours | Total hours |
|---|---|---|---|
| 3D Postproduction and Visual Effects | Compulsory | 0 | 101 |
| Character Development | Compulsory | 0 | 65 |
| Character Development I. Appearance | Compulsory | 0 | 21 |
| Digital Post-Production | Compulsory | 0 | 39 |
| Final Year Dissertation | Compulsory | 0 | 37.5 |
| Final Year Dissertation | Compulsory | 0 | 2.5 |
| Final Year Dissertation. Mention in Computer Science | Compulsory | 0 | 4 |
| Master's Dissertation | Compulsory | 0 | 9.5 |
| Subject and involved studies | Type | Distance hours | Total hours |
|---|---|---|---|
|
3D Postproduction and Visual Effects
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 65 |
|
Character Development
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 4.5 |
|
Character Development I. Appearance
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 20 |
|
Digital Post-Production
Degree in Audiovisual Communication
|
Compulsory | 0 | 96 |
|
Final Year Dissertation
Degree in Audiovisual Communication
|
Compulsory | 0 | 0.5 |
|
Final Year Dissertation
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 4 |
|
Level Develpment and Visual Programming
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 11 |
|
Master's Dissertation
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 26 |
| Subject and involved studies | Type | Distance hours | Total hours |
|---|---|---|---|
|
3D Postproduction and Visual Effects
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 76 |
|
Character Development
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 22 |
|
Character Development I. Appearance
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 20 |
|
Digital Post-Production
Degree in Audiovisual Communication
|
Compulsory | 0 | 96 |
|
Final Year Dissertation
Degree in Audiovisual Communication
|
Compulsory | 0 | 16.5 |
|
Interface Design and User Experience
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 6 |
|
Level Develpment and Visual Programming
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 7 |
|
Master's Dissertation
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 16 |
| Subject and involved studies | Type | Distance hours | Total hours |
|---|---|---|---|
|
3D Postproduction and Visual Effects
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 76 |
|
Character Development
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 33 |
|
Character Development I. Appearance
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 20 |
|
Digital Post-Production
Degree in Audiovisual Communication
|
Compulsory | 0 | 96 |
|
Final Year Dissertation
Degree in Audiovisual Communication
|
Compulsory | 0 | 10 |
|
Final Year Dissertation. Mention in Information Technology
Degree in Computer Engineering
|
Compulsory | 0 | 2.66666666666667 |
|
Master's Dissertation
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 24 |
| Subject and involved studies | Type | Distance hours | Total hours |
|---|---|---|---|
|
3D Modeling and Animation for Video Games I
Master´s Degree in Designs, Development and Marketing of Videogames
|
Optional | 0 | 11 |
|
3D Postproduction and Visual Effects
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 74 |
|
Character Development
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 21 |
|
Character Development I. Appearance
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 18 |
|
Character Development II. Behaviour
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 39 |
|
Digital Post-Production
Degree in Audiovisual Communication
|
Compulsory | 0 | 100 |
|
Interface Design and User Experience
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 8 |
|
Level Develpment and Visual Programming
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 10 |
|
Master's Dissertation
Master's in Computer Engineering
|
Compulsory | 0 | 3.33 |
|
Video Game Project
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 14 |
| Subject and involved studies | Type | Distance hours | Total hours |
|---|---|---|---|
|
3D Modeling and Animation for Video Games II
Master´s Degree in Designs, Development and Marketing of Videogames
|
Optional | 0 | 19 |
|
Character Development I. Appearance
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 17 |
|
Character Development II. Behaviour
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 38 |
|
Character Modeling I. Materials
Master´s Degree in Designs, Development and Marketing of Videogames
|
Optional | 0 | 8 |
|
Digital Post-Production
Degree in Audiovisual Communication
|
Compulsory | 0 | 120 |
|
Interface Design and User Experience
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 17 |
|
Level Develpment and Visual Programming
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 38 |
|
Materials and Lighting
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 45 |
|
Video Game Development Workshop
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 8.5 |
Defined tutoring by teacher for 2025/2026 academic course.
| Quarter | Day | Site |
|---|---|---|
| 1st quarter |
Monday
12:30 a 14:30 |
Teams/Despacho, reserva previa |
| 1st quarter |
Friday
11:00 a 14:00 |
Teams/Despacho, reserva previa |
| 2nd quarter |
Monday
09:00 a 12:00 |
Teams/Despacho, reserva previa |
| 2nd quarter |
Tuesday
10:00 a 13:00 |
Teams/Despacho, reserva previa |
| 2nd chance |
Monday
09:00 a 12:00 |
Teams/Despacho, reserva previa |
| Quarter | Day | Site |
|---|---|---|
| 1st quarter |
Monday
09:00 a 10:00 |
Teams, reserva previa |
| 2nd chance |
Tuesday
09:00 a 12:00 |
Teams, reserva previa |
Directed or codirected by current teacher since 2013 year.
| Cooking edge |
| Dyspnoea |
| Hidden Nook |
| Luma |
| Luma |
| Luma |
| Luma |
| Luma |
| Luma |
| Automotive Semantic Segmentation using Deep Learning |
| BRAINIAC |
| BRAINIAC |
| BRAINIAC |
| BRAINIAC |
| Tape 10 |
| Tape 10 |
| Twilight |
| Development of core mechanics of a graphic adventure videogame |
| Programming of Movement, Environment, Camera, and Visual Mechanics for the Tactical Platform Game: A Bot to the Top |
| Software Engineering and Systems Development for a 3D Graphic Adventure |
| Character development, visual effects and level implementation for a sidescroller 2.5D |
| Cooking edge |
| Cooking edge |
| Cooking edge |
Select merit type and year to query research merits.
Generación Procedural de Escenarios Aumentados con Anotación de Datos Automática
| Funding entity | Ministerio de Ciencia e Innovación |
| Main researches | José Antonio Iglesias Gutián |
| Type | Proyecto Programas Nacionales |
| Dates | From 01/09/2021 to 31/08/2024 |
TOVIAS: Visualización, interacción y análisis topográfico
| Funding entity | Centro para el Desarrollo Tecnológico e Industrial (CDTI) |
| Main researches | Juan Ramón Rabuñal Dopico |
| Type | Contrato |
| Dates | From 14/03/2013 to 31/12/2015 |
Exploring the effects of synthetic data generation: a case study on autonomous driving for semantic segmentation
| Authors | Manuel Silva, Antonio Seoane, Omar A. Mures, Antonio M. López, Jose A. Iglesias-Guitian |
| Journal | VISUAL COMPUTER |
| DOI | https://doi.org/10.1007/s00371-025-03811-1 |
Should I render or should AI Generate? Crafting Synthetic Semantic Segmentation Datasets with Controlled Generation
| Authors | Omar A. Mures, Manuel Silva, Manuel Lijó-Sanchez, Emilio J. Padrón, Jose A. Iglesias-Guitian |
| Journal | IEEE COMPUTER GRAPHICS AND APPLICATIONS Vol. 45 Num. 2 (pages 57 to 68) |
| DOI | https://doi.org/10.1109/mcg.2025.3553494 |
Signed distance function-biased flow importance sampling for implicit neural compression of flow fields
| Authors | Omar A. Mures, Miguel Cid Montoya |
| Journal | Computer-Aided Civil and Infrastructure Engineering Vol. 40 Num. 17 (pages 2434 to 2463) |
| DOI | https://doi.org/10.1111/mice.13526 |
PlayNet: real-time handball play classification with Kalman embeddings and neural networks
| Authors | Omar A. Mures, Javier Taibo, Emilio J. Padrón, José A. Iglesias Guitián |
| Journal | VISUAL COMPUTER Vol. 40 Num. 4 (pages 2695 to 2711) |
| DOI | https://doi.org/10.1007/s00371-023-02972-1 |
A Comprehensive Handball Dynamics Dataset for Game Situation Classification
| Authors | Omar A. Mures, Javier Taibo, Emilio J. Padrón, José A. Iglesias Guitián |
| Journal | Data in Brief Vol. 52 Num. 2 |
| DOI | https://doi.org/10.1016/j.dib.2023.109848 |
Aeroelastic force prediction via temporal fusion transformers
| Authors | Miguel Cid Montoya, Ashutosh Mishra, Sumit Verma, Omar A. Mures, Carlos E. Rubio¿Medrano |
| Journal | Computer-Aided Civil and Infrastructure Engineering |
| DOI | https://doi.org/10.1111/mice.13381 |
An application of Fish detection based on eye search with Artificial Vision and Artificial Neural Networks. IF:3.103 (Q2)
| Authors | Ángel José Rico Díaz, Juan Ramón Rabuñal Dopico, M. Gestal, Omar A. Mures, Puertas, J. |
| Journal | WATER Vol. 12 Num. 3013 (pages 1 to 20) |
| DOI | https://doi.org/10.3390/w12113013 |
Predicting vertical urban growth using genetic evolutionary algorithms in Tokyo's Minato Ward. IF:1.165 (Q3)
| Authors | Rafael Iván Pazos Pérez, Adrian Carballal Mato, Juan Ramón Rabuñal Dopico, Omar A. Mures, M. Dolores García Vidaurrazaga |
| Journal | Journal of Urban Planning and Development (pages 1 to 11) |
| DOI | https://doi.org/10.1061/(asce)up.1943-5444.0000413 |
Assisted surface redesign by perturbing its point cloud representation. I.F.: 0.695 (Q4)
| Authors | Rafael Iván Pazos Pérez, Adrian Carballal Mato, Juan R. Rabuñal, Omar A. Mures, M. Dolores García Vidaurrazaga |
| Journal | IET Software Vol. 12 Num. 3 (pages 251 to 257) |
Virtual Reality and Point-Based Rendering in Architecture and Heritage
| Authors | |
| Book |
Handbook of Research on Visual Computing and Emerging Geometrical Design Tools Vol. 1 Publishing: IGI-Global. ISBN: 9781522500292 |
| Pages | From 78 to 95 |
Point Cloud Manage: Applications of a Middleware for Managing Huge Point Clouds
| Authors | Omar A. Mures. Alberto Jaspe. Emilio J. Padrón. Juan Ramón Rabuñal Dopico |
| Book |
Effective Big Data Management and Opportunities for Implementation Publishing: IGI Global. ISBN: 9781522501824 |
| Pages | From 202 to 216 |
An aerodynamic dataset for AI-driven wind-resistant design optimization of bridges
SimCenter's Community Roundtable: Fostering computational wind simulations in research and practice. Working Group on Wind and Water Simulation.
International
| Authors | Miguel Cid Montoya, Omar A. Mures, Sumit Verma, Ashutosh Mishra |
| Organization | NSF NHERI |
| Place | Online (Estados Unidos) |
Extreme compression of LES flow data
2nd Olympiad in Engineering Science (OES2025)
International
| Authors | Omar A. Mures, Miguel Cid Montoya, Sumit Verma |
| Organization | University of Stavanger |
| Place | Stavanger (Noruega) |
Extreme compression of URANS flow data
9th European-African Conference on Wind Engineering (EACWE2025)
International
| Authors | Omar A. Mures, Miguel Cid Montoya, Sumit Verma, Ashutosh Mishra |
| Organization | Norwegian University of Science & Technology / Norges Teknisk-Naturvitenskapelige Universitet * |
| Place | Trondheim (Noruega) |
Deep learning emulation of forced vibration flows for accurate prediction of shape-dependent self-excited forces
9th European-African Conference on Wind Engineering (EACWE2025)
International
| Authors | Omar A. Mures, Miguel Cid Montoya, Sumit Verma, Ashutosh Mishra |
| Organization | Norwegian University of Science & Technology / Norges Teknisk-Naturvitenskapelige Universitet * |
| Place | Trondheim (Noruega) |
In-transit Molecular Dynamics Analysis with Apache Flink
Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, ISAV 2018
International
| Authors | Henrique C. Zanúz, Bruno Raffin, Omar A. Mures, Emilio J. Padrón |
| Place | Dallas (TX) (Estados Unidos) |
| DOI | https://doi.org/10.1145/3281464.3281469 |
Leveraging the Power of Big Data Tools for Large Scale Molecular Dynamics Analysis
XXVII Jornadas de Paralelismo (JP2016)
National
| Authors | Omar A. Mures, Emilio J. Padrón, Bruno Raffin |
| Place | Salamanca (España) |
Academic or management positions held by teacher.