TOVIAS: Visualización, interacción y análisis topográfico
Funding entity | Centro para el Desarrollo Tecnológico e Industrial (CDTI) |
Main researches | Juan Ramón Rabuñal Dopico |
Type | Contrato |
Dates | From 14/03/2013 to 31/12/2015 |
Department | Civil Engineering |
Knowledgment area | Cartographic Engineering, Geodesics and Photogrammetry |
Research | Research group Computer Graphics & Visual Computing |
Research lines | Computer Vision: Image Generation, Detection. Computer Graphics: Scientific Visualization, Point-based Rendering, Neural Rendering. High Performance Computing: CFD Simulation, GPGPU. |
Keywords | render, GPGPU, in-situ/online analysis, artificial intelligence, computer vision, fluid simulation, object detection, semantic segmentation, automatic production |
Contacto | UDC directory |
Orcid id0000-0002-6042-3588 ResearcherIDKYQ-6258-2024 Scopus57193988059 |
This section shows the teaching given in degrees, masters and other officers studies in last 6 years.
Subject and involved studies | Type | Distance hours | Total hours |
---|---|---|---|
3D Postproduction and Visual Effects | Compulsory | 0 | 65 |
Character Development I. Appearance | Compulsory | 0 | 20 |
Digital Post-Production | Compulsory | 0 | 96 |
Final Year Dissertation | Compulsory | 0 | 0.5 |
Final Year Dissertation | Compulsory | 0 | 4 |
Level Develpment and Visual Programming | Compulsory | 0 | 11 |
Master's Dissertation | Compulsory | 0 | 26 |
Subject and involved studies | Type | Distance hours | Total hours |
---|---|---|---|
3D Postproduction and Visual Effects
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 76 |
Character Development
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 22 |
Character Development I. Appearance
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 18 |
Digital Post-Production
Degree in Audiovisual Communication
|
Compulsory | 0 | 96 |
Final Year Dissertation
Degree in Audiovisual Communication
|
Compulsory | 0 | 16.5 |
Interface Design and User Experience
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 6 |
Level Develpment and Visual Programming
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 7 |
Master's Dissertation
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 16 |
Subject and involved studies | Type | Distance hours | Total hours |
---|---|---|---|
3D Postproduction and Visual Effects
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 76 |
Character Development
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 33 |
Character Development I. Appearance
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 20 |
Digital Post-Production
Degree in Audiovisual Communication
|
Compulsory | 0 | 96 |
Final Year Dissertation
Degree in Audiovisual Communication
|
Compulsory | 0 | 10 |
Final Year Dissertation. Mention in Information Technology
Degree in Computer Engineering
|
Compulsory | 0 | 2.66666666666667 |
Master's Dissertation
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 24 |
Subject and involved studies | Type | Distance hours | Total hours |
---|---|---|---|
3D Modeling and Animation for Video Games I
Master´s Degree in Designs, Development and Marketing of Videogames
|
Optional | 0 | 11 |
3D Postproduction and Visual Effects
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 74 |
Character Development
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 21 |
Character Development I. Appearance
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 18 |
Character Development II. Behaviour
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 39 |
Digital Post-Production
Degree in Audiovisual Communication
|
Compulsory | 0 | 100 |
Interface Design and User Experience
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 8 |
Level Develpment and Visual Programming
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 10 |
Master's Dissertation
Master's in Computer Engineering
|
Compulsory | 0 | 3.33 |
Video Game Project
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 14 |
Subject and involved studies | Type | Distance hours | Total hours |
---|---|---|---|
3D Modeling and Animation for Video Games II
Master´s Degree in Designs, Development and Marketing of Videogames
|
Optional | 0 | 19 |
Character Development I. Appearance
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 17 |
Character Development II. Behaviour
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 38 |
Character Modeling I. Materials
Master´s Degree in Designs, Development and Marketing of Videogames
|
Optional | 0 | 8 |
Digital Post-Production
Degree in Audiovisual Communication
|
Compulsory | 0 | 120 |
Interface Design and User Experience
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 17 |
Level Develpment and Visual Programming
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 38 |
Materials and Lighting
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 45 |
Video Game Development Workshop
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 8.5 |
Subject and involved studies | Type | Distance hours | Total hours |
---|---|---|---|
Character Development I. Appearance
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 17 |
Character Development II. Behaviour
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 25 |
Graphic Expression
Degree in Audiovisual Communication
|
Core | 0 | 45 |
Interface Design and User Experience
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 17 |
Level Develpment and Visual Programming
Master´s Degree in Designs, Development and Marketing of Videogames
|
Compulsory | 0 | 38 |
Materials and Lighting
Degree in Digital Creation, Animation and Video Games
|
Compulsory | 0 | 45 |
Defined tutoring by teacher for 2024/2025 academic course.
Quarter | Day | Site |
---|---|---|
1st quarter |
Monday
12:30 a 14:30 |
Teams/Despacho, reserva previa |
1st quarter |
Tuesday
11:00 a 14:00 |
Teams/Despacho, reserva previa |
2nd quarter |
Monday
09:00 a 12:00 |
Teams/Despacho, reserva previa |
2nd quarter |
Tuesday
10:00 a 13:00 |
Teams/Despacho, reserva previa |
2nd chance |
Monday
09:00 a 12:00 |
Teams/Despacho, reserva previa |
Quarter | Day | Site |
---|---|---|
1st quarter |
Monday
09:00 a 10:00 |
Teams, reserva previa |
2nd chance |
Tuesday
09:00 a 12:00 |
Teams, reserva previa |
Directed or codirected by current teacher since 2013 year.
Automotive Semantic Segmentation using Deep Learning |
BRAINIAC |
BRAINIAC |
BRAINIAC |
BRAINIAC |
Tape 10 |
Tape 10 |
Twilight |
Development of core mechanics of a graphic adventure videogame |
Programming of Movement, Environment, Camera, and Visual Mechanics for the Tactical Platform Game: A Bot to the Top |
Software Engineering and Systems Development for a 3D Graphic Adventure |
Character development, visual effects and level implementation for a sidescroller 2.5D |
Cooking edge |
Cooking edge |
Cooking edge |
Select merit type and year to query research merits.
TOVIAS: Visualización, interacción y análisis topográfico
Funding entity | Centro para el Desarrollo Tecnológico e Industrial (CDTI) |
Main researches | Juan Ramón Rabuñal Dopico |
Type | Contrato |
Dates | From 14/03/2013 to 31/12/2015 |
PlayNet: real-time handball play classification with Kalman embeddings and neural networks
Authors | Omar A. Mures, Javier Taibo, Emilio J. Padrón, José A. Iglesias Guitián |
Journal | VISUAL COMPUTER Vol. 40 Num. 4 (pages 2695 to 2711) |
DOI | https://doi.org/10.1007/s00371-023-02972-1 |
A Comprehensive Handball Dynamics Dataset for Game Situation Classification
Authors | Omar A. Mures, Javier Taibo, Emilio J. Padrón, José A. Iglesias Guitián |
Journal | Data in Brief Vol. 52 Num. 2 |
DOI | https://doi.org/10.1016/j.dib.2023.109848 |
An application of Fish detection based on eye search with Artificial Vision and Artificial Neural Networks. IF:3.103 (Q2)
Authors | Ángel José Rico Díaz, Juan Ramón Rabuñal Dopico, M. Gestal, Omar A. Mures, Puertas, J. |
Journal | WATER Vol. 12 Num. 3013 (pages 1 to 20) |
DOI | https://doi.org/10.3390/w12113013 |
Predicting vertical urban growth using genetic evolutionary algorithms in Tokyo's Minato Ward. IF:1.165 (Q3)
Authors | Rafael Iván Pazos Pérez, Adrian Carballal Mato, Juan Ramón Rabuñal Dopico, Omar A. Mures, M. Dolores García Vidaurrazaga |
Journal | Journal of Urban Planning and Development (pages 1 to 11) |
DOI | https://doi.org/10.1061/(asce)up.1943-5444.0000413 |
Assisted surface redesign by perturbing its point cloud representation. I.F.: 0.695 (Q4)
Authors | Rafael Iván Pazos Pérez, Adrian Carballal Mato, Juan R. Rabuñal, Omar A. Mures, M. Dolores García Vidaurrazaga |
Journal | IET Software Vol. 12 Num. 3 (pages 251 to 257) |
Virtual Reality and Point-Based Rendering in Architecture and Heritage
Authors | |
Book |
Handbook of Research on Visual Computing and Emerging Geometrical Design Tools Vol. 1 Publishing: IGI-Global. ISBN: 9781522500292 |
Pages | From 78 to 95 |
Point Cloud Manage: Applications of a Middleware for Managing Huge Point Clouds
Authors | Omar A. Mures. Alberto Jaspe. Emilio J. Padrón. Juan Ramón Rabuñal Dopico |
Book |
Effective Big Data Management and Opportunities for Implementation Publishing: IGI Global. ISBN: 9781522501824 |
Pages | From 202 to 216 |
In-transit Molecular Dynamics Analysis with Apache Flink
Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, ISAV 2018
International
Authors | Henrique C. Zanúz, Bruno Raffin, Omar A. Mures, Emilio J. Padrón |
Place | Dallas (TX) (Estados Unidos) |
DOI | https://doi.org/10.1145/3281464.3281469 |
Leveraging the Power of Big Data Tools for Large Scale Molecular Dynamics Analysis
XXVII Jornadas de Paralelismo (JP2016)
National
Authors | Omar A. Mures, Emilio J. Padrón, Bruno Raffin |
Place | Salamanca (España) |
Academic or management positions held by teacher.